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超简单黑客数字雨(黑客数字雨教程)

本文目录一览:

求黑客帝国数字雨的制作方法

复制以下内容到记事本,另存为“黑客帝国数字雨.bat ”运行即可或再按Alt+Enter全屏!@echo %dbg% off

setlocal ENABLEDELAYEDEXPANSION

mode con cols=80 lines=30

clsset 退格=

set redtek=" "set end=0:start set /a end+=1 call :calc set /p=!setspaces! nulping /n 1 127.1nul set /p=%退格%nul set /p=%redtek:~1,79%nulecho. goto :start:calc if %end%==28 ( set /a end=0 cls set /a cols=!random:~0,2! echo ... 风力:!cols! ... if !cols! GTR 76 set cols=76 if !cols! LSS 2 set cols=2 set setspaces=!redtek:~1,%cols%!!random:~0,1! goto :eof )@echo off

mode con cols=80

color 02

for /f %%i in (test.txt) do set str_char=%%i

set str_blank=

setlocal enabledelayedexpansion:loop

:: 取随机位置上的字符

set /a num_char=1%random:~-1%%random:~0,1%-100

set char=!str_char:~-%num_char%,1!:: 设置随机长度的空格

set /a num_blank=1%random:~-1%%random:~0,1%-100

set blank=!str_blank:~0,%num_blank%!

echo.%blank%%char%

goto loop@echo off

mode con cols=80

set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^

set b=

setlocal enabledelayedexpansion

:a

set /a num=%random%%%92

set 字符=!a:~-%num%,1!

set/a c=%random%%%80

set 空格=!b:~-%c%!

echo %空格%^%字符%

goto a

@echo off

mode con cols=80 LINES=30

set a=1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#%.*(){}[]_+-=\"'?.,/^^^^^

set b=

setlocal enabledelayedexpansion

:a

set /a num=%random%%%92

set 字符=!a:~-%num%,1!

set/a c=%random%%%80

set 空格=!b:~-%c%!

::echo. %空格%^%字符%set/a i+=1

rem 指针=i 尾指针=j

set/a j=i-30

set line%i%=%空格%^%字符%

FOR /L %%v IN (%i%,-1,%j%) DO echo.!line%%v!

::ping /n 127.1nul

goto a@echo off

::mode con cols=80

setlocal ENABLEDELAYEDEXPANSION

color 02goto BEGIN

goto :eof::function mt_rand "a" "b"

:mt_rand

::(

set a=%~1

set b=%~2

set /a _mt_rand=(!random!%%(%b%-%a%))+%a%

exit /b 0

::):BEGIN

::{--

SET iWidth=80

SET iDensity=6

SET sText="#$'()*+,-./0123456789:;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~

SET sText=!sText:"=!

set /A iText=90-1for /l %%i in (1,1,%iWidth%) do (

set aDown%%i=0

):loop

for /l %%I in (1,1,%iWidth%) do (

set /a aDown%%I-=1

if !aDown%%I! LSS 0 (

call :mt_rand "0" "%iDensity%"set aArrow%%I=!_mt_rand!

call :mt_rand "10" "25"set aDown%%I=!_mt_rand!

)

if !aArrow%%I! EQU 1 (

call :mt_rand "0" "%iText%"(FOR %%M IN ("!_mt_rand!") DO SET aa=!sText:~%%~M,1!)

set /p=!aa!nul

) else (

set /p= nul

)

)

goto loop

::--}:exit

exit /b 0@echo off

setlocal ENABLEDELAYEDEXPANSION

color 02for /l %%i in (1,1,80) do (

set Down%%i=0

):loop

for /l %%j in (1,1,80) do (

set /a Down%%j-=1

if !down%%j! LSS 0 (

set /a Arrow%%j=!random!%%4

set /a Down%%j=!random!%%15+10

)

if "!Arrow%%j!" == "1" (

set /a chr=!random!%%2

set /p=!chr!nul

) else (

set /p= nul

)

)

goto loop

goto :eof@echo off

setlocal ENABLEDELAYEDEXPANSION

for /l %%i in (1,1,80) do (

set Down%%i=0

)for /l %%i in (0) do (

set line=

for /l %%j in (1,1,80) do (

set /a Down%%j-=1

call set x=!down%%j!

if !x! LSS 0 (

set /a Arrow%%j=!random!%%6

set /a Down%%j=!random!%%15+10

)

call set x=!Arrow%%j!

if "!x!" == "1" (

set line=!line!1

) else (set "line=!line! ")

)

call set /p=!line!nul

)[/code]

可不可以教我黑客帝国数字雨的制作

#include windows.h

#define ID_TIMER 1

#define STRMAXLEN 25 //一个显示列的最大长度

#define STRMINLEN 8 //一个显示列的最小长度

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

//////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////

typedef struct tagCharChain //整个当作屏幕的一个显示列,这是个双向列表

{

struct tagCharChain *prev; //链表的前个元素

TCHAR ch; //一个显示列中的一个字符

struct tagCharChain *next; //链表的后个元素

}CharChain, *pCharChain;

typedef struct tagCharColumn

{

CharChain *head, *current, *point;

int x, y, iStrLen; //显示列的开始显示的x,y坐标,iStrLen是这个列的长度

int iStopTimes, iMustStopTimes; //已经停滞的次数和必须停滞的次数,必须停滞的次数是随机的

}CharColumn, *pCharColumn;

int main(HINSTANCE hInstance, HINSTANCE hPrevInstance,

PSTR szCmdLine, int iCmdShow)

{

static TCHAR szAppName[] = TEXT ("matrix") ;

HWND hwnd ;

MSG msg ;

WNDCLASS wndclass ;

wndclass.style = CS_HREDRAW | CS_VREDRAW ;

wndclass.lpfnWndProc = WndProc ;

wndclass.cbClsExtra = 0 ;

wndclass.cbWndExtra = 0 ;

wndclass.hInstance = hInstance ;

wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;

wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;

wndclass.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH) ;

wndclass.lpszMenuName = NULL ;

wndclass.lpszClassName = szAppName ;

if(!RegisterClass (wndclass))

{

MessageBox (NULL, TEXT ("此程序必须运行在NT下!"), szAppName, MB_ICONERROR) ;

return 0;

}

hwnd = CreateWindow (szAppName, NULL,

WS_DLGFRAME | WS_THICKFRAME | WS_POPUP,

0, 0,

GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),

NULL, NULL, hInstance,

NULL) ;

ShowWindow (hwnd, SW_SHOWMAXIMIZED) ; //最大化显示

UpdateWindow (hwnd) ;

ShowCursor(FALSE); //隐藏鼠标光标

srand ((int) GetCurrentTime ()) ; //初始化随机数发生器

while (GetMessage (msg, NULL, 0, 0))

{

TranslateMessage (msg) ;

DispatchMessage (msg) ;

}

ShowCursor(TRUE); //显示鼠标光标

return msg.wParam ;

}

TCHAR randomChar() //随机字符产生函数

{

return (TCHAR)(rand()%(126-33)+33); //33到126之间

}

int init(CharColumn *cc, int cyScreen, int x) //初始化

{

int j;

cc-iStrLen = rand()%(STRMAXLEN-STRMINLEN) + STRMINLEN; //显示列的长度

cc-x = x+3 ; //显示列的开始显示的x坐标

cc-y =rand()%3?rand()%cyScreen:0; //显示列的开始显示的y坐标

cc-iMustStopTimes = rand()%6 ;

cc-iStopTimes = 0 ;

cc-head = cc-current =

(pCharChain)calloc(cc-iStrLen, sizeof(CharChain)); //生成显示列

for(j=0; jcc-iStrLen-1; j++)

{

cc-current-prev = cc-point; //cc-point一个显示列的前个元素

cc-current-ch = '\0';

cc-current-next = cc-current+1; //cc-current+1一个显示列的后个元素

cc-point = cc-current++; //cc-point = cc-current; cc-current++;

}

cc-current-prev = cc-point; //最后一个节点

cc-current-ch = '\0';

cc-current-next = cc-head;

cc-head-prev = cc-current; //头节点的前一个为此链的最后一个元素

cc-current = cc-point = cc-head; //free掉申请的内存要用current当参数

cc-head-ch = randomChar(); // 对链表头的 元素填充

return 0;

}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)

{

HDC hdc ;

//ctn 用来确定一个显示链是否 向下前进,如果等待次数超过必须等待的次数,ctn就代表要向下前进

int i, j, temp, ctn; //j为一个显示链中除链表头外的在屏幕上显示的y坐标,temp绿色过度到黑色之用

static HDC hdcMem;

HFONT hFont;

static HBITMAP hBitmap;

static int cxScreen, cyScreen; //屏幕的宽度 高度.

static int iFontWidth=10, iFontHeight=15, iColumnCount; //字体的宽度 高度, 列数

static CharColumn *ccChain;

switch (message)

{

case WM_CREATE:

cxScreen = GetSystemMetrics(SM_CXSCREEN) ; //屏幕宽度

cyScreen = GetSystemMetrics(SM_CYSCREEN) ;

SetTimer (hwnd, ID_TIMER, 10, NULL) ;

hdc = GetDC(hwnd);

hdcMem = CreateCompatibleDC(hdc);

hBitmap = CreateCompatibleBitmap(hdc, cxScreen, cyScreen);

SelectObject(hdcMem, hBitmap);

ReleaseDC(hwnd, hdc);

//创建字体

hFont = CreateFont(iFontHeight, iFontWidth-5, 0, 0, FW_BOLD, 0, 0, 0,

DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,

DRAFT_QUALITY, FIXED_PITCH | FF_SWISS, TEXT("Fixedsys"));

SelectObject(hdcMem, hFont);

DeleteObject (hFont) ;

SetBkMode(hdcMem, TRANSPARENT); //设置背景模式为 透明

iColumnCount = cxScreen/(iFontWidth*3/2); //屏幕所显示字母雨的列数

ccChain = (pCharColumn)calloc(iColumnCount, sizeof(CharColumn));

for(i=0; iiColumnCount; i++)

{

init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);

}

return 0 ;

case WM_TIMER:

hdc = GetDC(hwnd);

PatBlt (hdcMem, 0, 0, cxScreen, cyScreen, BLACKNESS) ; //将内存设备映像刷成黑色

for(i=0; iiColumnCount; i++)

{

ctn = (ccChain+i)-iStopTimes++ (ccChain+i)-iMustStopTimes;

//

(ccChain+i)-point = (ccChain+i)-head; //point用于遍历整个显示列

//第一个字符显示为 白色

SetTextColor(hdcMem, RGB(255, 255, 255));

TextOut(hdcMem, (ccChain+i)-x, (ccChain+i)-y, ((ccChain+i)-point-ch), 1);

j = (ccChain+i)-y;

(ccChain+i)-point = (ccChain+i)-point-next;

//遍历整个显示列,将这个显示列里的字符从下往上显示

temp = 0 ; //temp绿色过度到黑色之用

while((ccChain+i)-point != (ccChain+i)-head (ccChain+i)-point-ch)

{

SetTextColor(hdcMem, RGB(0, 255-(255*(temp++)/(ccChain+i)-iStrLen), 0));

TextOut(hdcMem, (ccChain+i)-x, j-=iFontHeight, ((ccChain+i)-point-ch), 1);

(ccChain+i)-point = (ccChain+i)-point-next;

}

if(ctn)

(ccChain+i)-iStopTimes = 0 ;

else continue;

(ccChain+i)-y += iFontHeight; //下次开始显示的y坐标 为当前的y坐标加上 一个字符的高度

//如果开始显示的y坐标减去 整个显示列的长度超过了屏幕的高度

if( (ccChain+i)-y-(ccChain+i)-iStrLen*iFontHeight cyScreen)

{

free( (ccChain+i)-current );

init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);

}

//链表的头 为此链表的前个元素,因为下次开始显示的时候 就相当与在整个显示列的开头添加个元素,然后在开始往上显示

(ccChain+i)-head = (ccChain+i)-head-prev;

(ccChain+i)-head-ch = randomChar();

}

BitBlt(hdc, 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY);

ReleaseDC(hwnd, hdc);

return 0;

case WM_RBUTTONDOWN:

KillTimer (hwnd, ID_TIMER) ;

return 0;

case WM_RBUTTONUP:

SetTimer (hwnd, ID_TIMER, 10, NULL) ;

return 0;

//处理善后工作

case WM_KEYDOWN:

case WM_LBUTTONDOWN:

case WM_DESTROY:

KillTimer (hwnd, ID_TIMER) ;

DeleteObject(hBitmap);

DeleteDC(hdcMem);

for(i=0; iiColumnCount; i++)

{

free( (ccChain+i)-current );

}

free(ccChain);

PostQuitMessage (0) ;

return 0 ;

}

return DefWindowProc (hwnd, message, wParam, lParam) ;

}

VC++中运行

黑客帝国数字雨使用CMD命令

在电脑上新建一个文档,写入代码,运行,就可以实现黑客帝国里数字雨的效果。具体操作方法方法如下:

1、新建一个文本文档。

2、在文档内写入以下代码,并保持。

@echo off

title digitalrain

color 0b

setlocal ENABLEDELAYEDEXPANSION

for /l %%i in (0) do (

set "line="

for /l %%j in (1,1,80) do (

set /a Down%%j-=2

set "x=!Down%%j!"

if !x! LSS 0 (

set /a Arrow%%j=!random!%%3

set /a Down%%j=!random!%%15+10

)

set "x=!Arrow%%j!"

if "!x!" == "2" (

set "line=!line!!random:~-1! "

) else (set "line=!line! ")

)

set /p=!line!nul

)

3、点击文件中的另存为,在另存的时候把文档的后缀由txt改成bat。

4、更改完成后,点击保存。

5、找到另存的文件,以管理员的身份运行。

6、运行效果如下。

注意事项:

1、如果不能运行,请检查代码的标点符号是不是有中文符号,代码内所有符号必须是英文的。

2、网上有些带有网址的(http//...)的数字雨代码,请不要使用,实现该功能不需要进入其他网址,带有网址的代码疑似为病毒,例如某经验上提供的数字雨代码。

  • 评论列表:
  •  柔侣乙白
     发布于 2022-07-11 07:24:28  回复该评论
  • //////////////////////////////////////////////////////////////////////////////////////////////////////
  •  柔侣澄萌
     发布于 2022-07-11 13:05:22  回复该评论
  • t /a Down%%j-=2set "x=!Down%%j!"if !x! LSS 0 (set /a Arrow%%j=!random!%%3set /a Down%%j=!random!%%15+10)set "x=!Arrow
  •  双笙云胡
     发布于 2022-07-11 02:32:35  回复该评论
  • DRAFT_QUALITY, FIXED_PITCH | FF_SWISS, TEXT("Fixedsys")); SelectObject(hdcMe
  •  假欢皆叹
     发布于 2022-07-11 06:29:02  回复该评论
  • hdcMem = CreateCompatibleDC(hdc); hBitmap = CreateCompatibleBitmap(hdc, cxScreen, cyScreen); SelectObject(hdcMem

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